Air superiority. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. Tanks have a high supply usage, logistics company reduces their supply usage significantly. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. Well they give tons of war score for one more day. And this is actually helped by them having a huge air force, because the AI never disbands air wings. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Scout Planes perform aerial scouting and intel gathering. It is possible to have a 1940 plane at the start of 1939! They're generally pretty useless. meanwhile if you just take the right side you're only getting a 30% bonus. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Bomb the infrastructure behind German lines. Permanent link; Page information; Ad Space Strategic bomber. Defending the Soviet Union from invasion? Railway guns decrease enemy attack, defense and entrenchment. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Disrupting enemy support planes (and protect allied support planes). Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. However, different models of plane within the same type (e.g. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Overwhelming firepower (Overwhelming Firepower). If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Tac bombers can fly in from super far away. Redirect page. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). there is no (functional) mechanic in game for escorts/escort efficiency. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play When 1.4 comes out I believe tomorrow this will supposedly be fixed. Press J to jump to the feed. Deals damage to enemy divisions on the ground. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Anti-air capabilities are averaged across all divisions including the reserve. With 48 CAS present, the bonus would be +22.2%. r/hoi4. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Press question mark to learn the rest of the keyboard shortcuts. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Air bases can be damaged by strategic bombing missions . It may be advisable to put air wings on standby during such conditions. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. I didn't know they targeted Airbases first. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. They remain banned on most competitive matches. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. could you retest it in the arctic? And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. on Paradox technology, Legal Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Since you can't tell your bombers what to target anymore, they're useless. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) You need to sign in or create an account to do that. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. Heavy fighters have a long range and powerful weapons. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. If yes, then what's the point in picking the day bombing branch unless you really. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. New comments cannot be posted and votes cannot be cast. Bomb their country to dust. It's a harrowing death spiral. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Wings with this mission will participate in land combat throughout the strategic region. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. 66. Strategic bombers seem useless if you've never been heavily bombed. What does it affect ? Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Wings can be split or multiple wings of the same type merged into one in the air base view. Jump to navigation Jump to search. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Only start building tanks when you have achieved full air superiority! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. So a compromise between those effects is 20-30 CW. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Every plane that joins a battle produces 0.0005[13] country air experience. But this may only work if their air bases are already close to full capacity. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. within the strategic region by clicking on the proper button. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). This item will only be visible in searches to you, your friends, and admins. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. I didn't know they targeted Airbases first. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. This needs to be verified). The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. They said they have fixed this for the 1.4 update but it should still play a large role. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Questions, Paradox I will not bother to strat bomb an area that I know I can break and take quickly. The more planes you fly over a state, the faster you will reach the maximum. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. The actual amount is a random value up to that portion (i.e. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Enabling pilot exercises will disable all other missions. Tanks are very expensive, build planes first. 1936 fighters and 1940 fighters) may be mixed in the same air wing.
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